![]() ![]() Secondly, this one doesn't cost you card advantage unlike Mox Diamond and Chrome Mox. It is, however, another Moxen and it should be treated as such. ![]() Okay first things first this card is NOT broken. Let's start with the one that many kept talking for a long time let's start with Mox Opal. The colorless spells of this set are actually the core of it and ( not so) surprisingly there are a lot of very good ones. Okay, I think these are all there is to say about the set as a whole. Creatures now have less spells to fear and planeswalkers are already celebrating the departure of Pithing Needle and the others. And what did we get in return? Sadly only a few mediocre spells. Terminate, Path to Exile, Bant Charm, Oblivion Ring, Maelstrom Pulse and many more. Especially Koth of the Hammer is awesome.Īnd there is also one very important thing Scars of Mirrodin is lacking which is:ġ- Removal: With the rotation, we lost tons of extraordinary removal spells. Then these symbols will have a meaning.ħ- Three great planeswalkers: All three are powerful and they all are highly playable. Metalcraft is the fixed Affinity, and Proliferate looks like it can be really interesting in the right deck(s).Ĥ- The Myr: Even though I'm not a fan of this tribe, I'm sure there are some players out there who can't even wait to build their Myr deck.ĥ- New dual lands: More duals never hurt, right? Especially when they are this good.Ħ- Watermarks: They don't mean anything now but in the future we will be selecting our faction the Mirrans or the Phyrexians. Right now I'm neutral about it.ģ- Metalcraft and Proliferate: We have two new keywords ( as well as an old one (Imprint)). I cannot tell whether this is a good thing or a bad one to have in Standard right now. With the release of Scars of Mirrodin, the following things will enter our Magic-al lives.ġ- Phyrexia! Once again!: The biggest evil in the multiverse is finally back and I'm sure that I'm not the only one who is happy to have the Phyrexians back.Ģ- Poison ( aka Infect): I personally have mixed feelings about this. Let's first take a general look at it and talk about the things it offers us ( as well as the things it doesn't). And next week you'll read what I think about Black, Blue and White.īut before I start with the colors, I want to talk about the set as a whole. So this week, it'll be Colorless, Green and Red. This set as well as the whole block is dedicated to them, and therefore I believe that they have the priority. Speaking of artifacts, I think that it would be appropriate to start my set review with artifacts. Mirrodin was a big black hole for me and for a long time I always pretended like as if it wasen't even there. And thus, this will be my very first visit to this metal plane and my very first opportunity to play some artifact heavy decks. When I arrived back to Magic, Mirrodin was already out of Standard and I never felt the desire to try anything out of that block for a very long time. I personally never had a reason to think so. To them the formula was very simple: Mirrodin = Brokenness. They were so sure that WotC was going to screw things up ( again). When WotC announced Scars of Mirrodin, some people entered a deep paranoia and they were like " OMG, Mirrodin! Not again!". So I never tasted the brokenness called Affinity myself and thus never had a bad taste in my mouth from that block. This week and next week, I will be your guide on this metal plane and we'll take a walk through it we will be visiting every corner of this plane and talk about everything there is to talk.Īctually I was away from Magic when the first Mirrodin block came out I was busy playing some other card games. This week it's finally time to talk about Magic's new big set Scars of Mirrodin. Hello dear readers and welcome back to Rogue Play. ![]()
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